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Archive for the ‘Sci-Fi’ Category

Brief Update

For those of you who have subscribed to this blog for the Sci-fi D&D content, I have now enabled a subscription widget for http://www.ironwolfgames.com. Sorry for the delay – there are a lot of things I take for granted on this blog which have to be added manually on the self-hosted one. I post content there as I get it finished, so if you haven’t checked it out in a while, be sure to head on over.

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Just a reminder that all of my D&D related posts are now located at my website, www.ironwolfgames.com. I’ve posted two new classes since making the switch – the Freer and the Officer. Also look for the updated version of the Ace and probably something on Sci-fi armor for 4th edition later this week.

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So today I was left with an inordinately long wait at the doctor’s office. Once I had exhausted all other options for amusing myself (Reading my tweets, playing puzzle games, and contemplating on the manufacturing process of the artwork on the office wall) I decided it was time to do something useful with myself and jotted down a couple spaceships. I got about five of these done before it was my turn, but these three are the only ones I was satisfied with.

Sketch 1

After that was done, I had a quick lunch and was off to work. Now, making decals in a shopping mall is all well and good for keeping you busy most of the time, but it’s February. Even people who had money left over from Christmas have spent it by now, and of those who haven’t, most won’t be thinking about decorating their car until it’s warm enough to actually apply a decal without scraping ice off the windows first. So I was once again left with little to do. Fortunately, I do work at a decal shop. That means Illustrator is one of the (slightly) less expensive pieces of software on my hard drive.

Illustration 1

Surprisingly, my finished product versions of the ships turned out remarkably similar to the original sketches. I think I’ve finally found my way around this obnoxious illustrating barrier. The same thing happened on Tuesday when I was working on a logo – I got exactly nowhere on the Illustrator version until I had a passable working sketch drawn on a sheet of paper. It didn’t have to be perfect – and was far from it, really – but the basic shapes had to be down before I could make that creative leap.

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